Sunday, 15 January 2012

Maya: Camera rig with thirds and diagonals



The theory of thirds is that if you place points of interest in the intersections or along the lines that your photo becomes more balanced and will enable a viewer of the image to interact with it more naturally. Studies have shown that when viewing images that people’s eyes usually go to one of the intersection points most naturally rather than the center of the shot – using the rule of thirds works with this natural way of viewing an image rather than working against it.

Diagonal lines generally work well to draw the eye of an image’s viewer through the photograph. They create points of interest as they intersect with other lines and often give images depth by suggesting perspective.
They can also add a sense of action to an image and add a dynamic looks and feel.

Picnic at Hanging Rock - thirds

Picnic at hanging rock - diagonals

Suspiria - thirds

Suspiria - diagonals  
Blue Velvet - thirds

Blue Velvet - Diagonals

1 comment:

  1. that looks very useful! any chance that you can tell how did you make the grid? I would love to attach not only that thirds & diagonal grid but also the fibonacci...

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