Showing posts with label ADAPTATION. Show all posts
Showing posts with label ADAPTATION. Show all posts

Saturday, 27 April 2013

ADAPTATION: "Plop" complete, jointed, skinned, blendshapes etc


The character is complete, and just needs lighting and rendering.


Blendshapes
Blendshapes: Normal, surprised, sad, tired
Jointed
Skinned
Animated flight
Animated Flight
 








ADAPTATION: Plop flying playblast

A bit jerky, and I haven't done the ball dynamics, but here is a playblast of Plop trying to fly:


Tuesday, 9 April 2013

Adaptation: I have achieved an owl!



I'll post the pipeline and decision type stuff later, when I get some feeling back in my hand!

Thursday, 21 February 2013

ADAPTATION: tying in the character with the environment

Work in progress, after tutorial with Justin.
I've shortened the tree to make it more stubby and chunky like a children's toy.  The nest is now more womb-like and cradles Plop, whilst the design of the tree will wrap around him in a nurturing, protective way.
I am debating reflecting Plop's feet in the roots of the tree trunk, and wings/arms in the side branches, so I am sketching these before making a decision.

ADAPTATION: "Plop" character structure




ADAPTATION: character thumbnails & early bio