Monday, 30 July 2012

MAYA - UNIT 1 - PART 4 - TEXTURING & SHADING

BOTTLE SHADER

POKER CHIPS

DETECTIVES DESK - BEAUTY PASS

DETECTIVE'S DESK - AMBIENT OCCLUSION PASS

DETECTIVE'S DESK - Z DEPTH PASS

DETECTIVE'S DESK - FINAL RENDER

MAYA - UNIT 1 - PART 3 - TEXTURING

GLOW

GLOW 2

GOLD

SILVER 
CERAMIC

PLASTIC

CHROME

GLASS     

MAYA - UNIT 1 - PART 2 - LIGHTING AND RENDERING

1 POINT FRONT

1 POINT REAR

2 POINT
3 POINT

STYLISTIC - FIRECAST

STYLISTIC  - MORNING

STYLISTIC - MID-DAY

STYLISTIC - NIGHT TIME

STYLISTIC - HORROR

STYLISTIC - SCI FI

MAYA - UNIT 1 - PART 1 - POLYGON MODELLING

POLYGON MODELLING 1 - DICE

POLYGON MODELLING 2 - MAGNIFYING GLASS

POLYGON MODELLING 3 - PEN

POLYGON MODELLING 4 - FAN


I'M BACK - WITH LOTS OF LOVELY MAYA!

Although I have still got unit 6 to finish, I know I don't have the skills to do what I want. I think I missed understanding something fundamental in Maya at the beginning of the course because I just didn't get it.
My main problem was with co-ordinates, so I have spent some time on GCSE bitesize to get a grip on x,y,z.
So I have started again, from the top, and I am working through all the tutorials, even the ones that look really scary.